![]() ![]() When Brush Effect is 100%, the fluid will immediately reach the selected channel values, and if Brush Effect is less, it specifies how close the fluid values will get to the values from the Source over 1 second. When this mode is selected, the discharge is named Brush Effect (%) and it specifies the rate at which the transition takes place. Volume Brush – The fluid inside the volume of the emitters will gradually change towards the selected channel values. This mode can work with both Solid and non-Solid emitters. If you use a Mask for the discharge in Surface Force mode, white areas of the emitter's surface will eject fast fluid, while darker ones would emit more slowly. The displayed units will change accordingly if the scene units change. In this mode, the discharge is named Outgoing Velocity and it specifies the speed of the emitted fluid in units/sec. ![]() Surface Force – The surface of the emitters will eject the selected fluid channels along the geometry normals. Emit Mode| ifnotsolid – Specifies the way the objects in the Emitter Nodes emit fluid.
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